OH SNAP

Thomas McAuley & Shreya Patel

Toys marketed within the category of “Dress up”

Lack an allowance for experimentation  Adhere to the clear gender binary Lack development executive functioning

Opportunity

The goal is to create a more exciting play experience that redefines the the idea of dress up. “Oh SNAP” provides an autonomous experience allowing for a gender expressive play with limitless opportunities for experimentation. Ultimately we hope this will prevent youth bias associated with our current gender binary.

Sketching/Ideation

(and of course going fabric stores and touching everything )

Intial intended Age Demographic 4-6

Developmental Milestones

Social Interaction Interest in Finished Products Motor Skill Development:

Developmental Milestones

Social Interaction: Interest in Finished Products: Motor Skill Development:

Gender Awareness & Societal Influence

Gender Concept Formation Gender Segregation & Pressure Emergence of Stereotypes

Process

User Testing

Bruno, Age 4

Needed help reading (activity with mom), difficulty with snaps Seemed a little too young to grasp concepts **Attention span, kept running to get other toys

Thomas, Age 7

Interested immediately Understood concepts **Maybe already bias when trying on different clothing pieces

Two Main Elements

Interactive Book

Introduces users to the “snap system“ and basis of play

Life-Size Clothing & Accessories

Used as a base for any role-play adventure! With garments featured in the book

Dotted lines help inform the user on where to assemble the mini garment

Imagination is the only limitation. Examples are given to bolster imagination

Our character, intentionally devoid of gender specifics, becomes a beacon for young users, inspiring them to embrace the excitement of trying new ideas

Next
Next

Happy Harvest